ALTAVA
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      • UV Mapping
      • Creating Texture Maps - Substance 3D Painter
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  1. 3D MODELING

Exporting

PreviousCreating Texture Maps - Substance 3D PainterNext3ds Max

Last updated 10 months ago

Once you have created the 3D model, please export it as an FBX file. Before uploading, ensure that clothing textures are included in the FBX file. Also, when exporting, please check the following checklists:

  • Is the clothing fitted properly on the base model?

  • Are textures correctly applied to the material?

  • Is the left and right symmetry correct (for shoes only)?

For information on exporting from 3Ds Max, click . For information on exporting from Blender, click

here
here.