ALTAVA
  • Overview
    • Welcome
    • Overview
  • Making 3d models
    • Preparing for Modeling
      • Zepeto
      • Altava
    • Design Guidelines
  • 3D MODELING
    • Setting up Base model
      • 3ds Max
      • Blender
    • High Polygons
    • Low Polygons
      • Optimizing High Polygons
      • Topology
        • 3ds Max
        • Blender
      • Bake
    • Texturing
      • UV Mapping
      • Creating Texture Maps - Substance 3D Painter
    • Exporting
      • 3ds Max
      • Blender
  • Modeling guidelines
    • Units Setup
    • Mesh Range
    • Texture
    • Polygon count
    • Mesh check
    • Polygon two sides
    • Clipping
    • Reset Pivot
  • Managing your 3d models
    • My 3D Models
      • NFT Minting
    • My Wallet
    • Upload my 3D model to Roblox
    • Upload my 3D model to Snapchat
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On this page
  • 3ds Max
  • Marvelous Designer ( CLO )
  • Style
  • Examples of ALTAVA 3D models with highpoly
  1. 3D MODELING

High Polygons

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Last updated 1 year ago

This guide is based on ZBrush. You can create high-polygons using various tools like 3ds Max, Blender, CLO, and Marvelous Designer.

3ds Max

  1. Creating a base mesh in 3dsMax

  1. High-detail expression in Zbrush

Marvelous Designer ( CLO )

  1. Create patterns using Marvelous Designer

  1. Add polygon cleanup object in Zbrush, high detail expression

Style

Before creating the 3D model, collecting various reference materials can be helpful.

Express folds based on the characteristics of the fabric.

Natural folds created by the thickness of leather, cotton, denim, knit, silk, etc.

Express the fit and gravitational fold of the clothing.

Prioritize large silhouettes over too many small folds.

Make the large silhouette symmetrical if possible.

Detail the part where the center of attention is focused asymmetrically.

Clearly express the characteristics of the attire type (folds held by belts and rubber bands at the waist, etc.)

In case of accessories, divide objects rather than express them as a single piece.

Detail the stitching characteristics and joints.

  • Refer to the silhouette of the attire based on references.

  • The fold representation should consider the characteristics of the fabric material to avoid awkwardness.

  • Clear detailing is essential in 3D for effective representation.

  • It's best to neatly and clearly finish the ends.

Examples of ALTAVA 3D models with highpoly

3dsMax
Zbrush
Marvelous Designer
Marvelous Designer
Zbrush