# High Polygons

{% hint style="info" %}
This guide is based on ZBrush.\
\
You can create high-polygons using various tools like 3ds Max, Blender, CLO, and Marvelous Designer.
{% endhint %}

## 3ds Max

1. Creating a base mesh in 3dsMax

<figure><img src="/files/4voiO8Q4QZed0NWXBQpV" alt=""><figcaption><p><strong>3dsMax</strong></p></figcaption></figure>

2. High-detail expression in Zbrush

<figure><img src="/files/bIYI52bUrIs344LcdIL4" alt=""><figcaption><p><strong>Zbrush</strong></p></figcaption></figure>

## Marvelous Designer ( CLO )

1. Create patterns using Marvelous Designer

<figure><img src="/files/AVsxWviKTuyXiM28udD8" alt=""><figcaption><p>Marvelous Designer</p></figcaption></figure>

<figure><img src="/files/6AH25mw0r5zRmferMhvW" alt=""><figcaption><p>Marvelous Designer</p></figcaption></figure>

2. Add polygon cleanup object in Zbrush, high detail expression

<figure><img src="/files/Yll0xrKHh3ePvILdvjdK" alt=""><figcaption><p><strong>Zbrush</strong></p></figcaption></figure>

## Style&#x20;

Before creating the 3D model, collecting various reference materials can be helpful.

<figure><img src="/files/3a0pyCSjtuzuSxvZZtb8" alt=""><figcaption></figcaption></figure>

Express folds based on the characteristics of the fabric.

Natural folds created by the thickness of leather, cotton, denim, knit, silk, etc.

{% hint style="info" %}
Express the fit and gravitational fold of the clothing.
{% endhint %}

<figure><img src="/files/Ov3ojwautI0zHncyYTgm" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Prioritize large silhouettes over too many small folds.
{% endhint %}

<figure><img src="/files/sCrcdkVjFNeK0n0WsaAh" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Make the large silhouette symmetrical if possible.
{% endhint %}

<figure><img src="/files/73nDf8vKRlWJh4OWrvMr" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/kiKJV6bakliUGE5YUzj4" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
Detail the part where the center of attention is focused asymmetrically.
{% endhint %}

<figure><img src="/files/cheHMoBMNkaBHPKdsO4V" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Clearly express the characteristics of the attire type (folds held by belts and rubber bands at the waist, etc.)
{% endhint %}

<figure><img src="/files/155IPWAnD6WHi0x5xnFu" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/i3zwI6hWjRP9FktJtvqf" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/5v3pQBBWLTiVjNkibU30" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
In case of accessories, divide objects rather than express them as a single piece.
{% endhint %}

<figure><img src="/files/QezDDS7jWG8HsjiBbqVF" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Detail the stitching characteristics and joints.
{% endhint %}

<figure><img src="/files/AfwBqTUfLZIIhEuwZHjC" alt=""><figcaption></figcaption></figure>

{% hint style="success" %}

* Refer to the silhouette of the attire based on references.&#x20;
* The fold representation should consider the characteristics of the fabric material to avoid awkwardness.
* &#x20;Clear detailing is essential in 3D for effective representation.&#x20;
* It's best to neatly and clearly finish the ends.
  {% endhint %}

<figure><img src="/files/qc4EjSVc3Fp8hT8Bjfdn" alt=""><figcaption></figcaption></figure>

## **Examples of ALTAVA 3D models with highpoly**

<figure><img src="/files/sUIe3xOjKwm0p8Jols4d" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/tU2TYNs3U4zVaf9enk9F" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/5SP0Ch5OgwcTKhfRoxu8" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/Ly7xvmtZ706R9O4qCLdY" alt=""><figcaption></figcaption></figure>


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