Optimizing High Polygons
Last updated
Last updated
This guide is written based on Zbrush.
Before exporting the completed high-polygon mesh, if there are too many polygons, the file can be heavy to work with topology (varies depending on computer specifications).
In such cases, it's good to reduce the Decimation or Dividing before exporting.
For this clothing, it can be seen that there are about 2 million polygons (approximately 4 million based on Tri).
If the subdivide level is still active, you can lower the level and export, or if it's not, you can optimize with Decimation before exporting.
Polygon count is defined by Tri. For example, Poly: 2000 = Tri: 4000.
For this clothing, the subdivide level goes up to 3, and you lower it to 1 and export after deleting the higher levels.
If the subdivision levels are well divided, it's convenient to use as a low-polygon mesh.
Z plugin
Select Preprocessing
Choose the optimization ratio in Decimate.
Results of proceeding with the Decimation value set to 20% (default setting).
You can maintain the silhouette while getting an optimized high-polygon.