Blender
Importing with Blender

Retopology in Blender
Select [Shift + A] - [Plane] to create a new mesh.

With the created Plane selected, press the Tab key to enter [Edit mode], then press [A] to select all vertices. Select [M] - [At Center] to merge into a single vertex.


Click [Snap] - [Face Project] to activate.

Add [Modifier] - [hrinkWrap], then select [Target] - Highpoly mesh.



Add Mirror in the Modifier as needed, merge (Apply), and create faces.





Work as much as possible along the wire flow of the base model.
Properly modeling the mesh to bend is also important. When the avatar moves, the mesh points move in alignment with the unseen internal skeleton. Therefore, the number of vertices used determines how intricately an item can bend. If a part of the avatar bends a lot, arrange the joint seams closely to smooth out the curves.


Maintain the thickness at the end of the mesh.


Check for any errors such as dropped vertices, overlapping faces, etc., then select [Ctrl+A] -[ All Transforms] to reset all Transform values and finish the work.


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