ALTAVA
  • Overview
    • Welcome
    • Overview
  • Making 3d models
    • Preparing for Modeling
      • Zepeto
      • Altava
    • Design Guidelines
  • 3D MODELING
    • Setting up Base model
      • 3ds Max
      • Blender
    • High Polygons
    • Low Polygons
      • Optimizing High Polygons
      • Topology
        • 3ds Max
        • Blender
      • Bake
    • Texturing
      • UV Mapping
      • Creating Texture Maps - Substance 3D Painter
    • Exporting
      • 3ds Max
      • Blender
  • Modeling guidelines
    • Units Setup
    • Mesh Range
    • Texture
    • Polygon count
    • Mesh check
    • Polygon two sides
    • Clipping
    • Reset Pivot
  • Managing your 3d models
    • My 3D Models
      • NFT Minting
    • My Wallet
    • Upload my 3D model to Roblox
    • Upload my 3D model to Snapchat
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On this page
  • PBR Texture
  • Examples of the clothing created using the PBR method in ALTAVA.
  1. 3D MODELING

Texturing

This process is for applying colors, images, three-dimensionality, and textures to the created the clothing mesh.

PreviousBakeNextUV Mapping

Last updated 1 year ago

PBR Texture

We recommend creating texture based on the method.

This guide is based on Adobe Substance 3D Painter.

Examples of the clothing created using the PBR method in ALTAVA.

Physically Based Render (PBR)