For the complete documentation index, see llms.txt. This page is also available as Markdown.

Texturing

This process is for applying colors, images, three-dimensionality, and textures to the created the clothing mesh.

PBR Texture

We recommend creating texture based on the Physically Based Render (PBR) method.

This guide is based on Adobe Substance 3D Painter.

Examples of the clothing created using the PBR method in ALTAVA.

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