ALTAVA
  • Overview
    • Welcome
    • Overview
  • Making 3d models
    • Preparing for Modeling
      • Zepeto
      • Altava
    • Design Guidelines
  • 3D MODELING
    • Setting up Base model
      • 3ds Max
      • Blender
    • High Polygons
    • Low Polygons
      • Optimizing High Polygons
      • Topology
        • 3ds Max
        • Blender
      • Bake
    • Texturing
      • UV Mapping
      • Creating Texture Maps - Substance 3D Painter
    • Exporting
      • 3ds Max
      • Blender
  • Modeling guidelines
    • Units Setup
    • Mesh Range
    • Texture
    • Polygon count
    • Mesh check
    • Polygon two sides
    • Clipping
    • Reset Pivot
  • Managing your 3d models
    • My 3D Models
      • NFT Minting
    • My Wallet
    • Upload my 3D model to Roblox
    • Upload my 3D model to Snapchat
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On this page
  • How to Check for Polygons with More than 5 Sides in 3ds Max
  • How to Check for Polygons with More than 5 Sides in Blender
  • Check Unnecessary Vertices, Polygons, and Edges
  • Check Inverted Mesh
  • Do Not Use Groups
  1. Modeling guidelines

Mesh check

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Last updated 1 year ago

How to Check for Polygons with More than 5 Sides in 3ds Max

If the object is created with N-gons, the computer needs to interpret this back into triangle form, adding an extra cumbersome step.

  1. Select the clothing mesh and enter polygon selection mode.

  1. Go to Selection and on the right side under By Numeric, set Sides:4 and choose [Greater Than(>)].

  2. Click on the mouse cursor icon.

  3. You can check all faces with more than 5 sides selected.

How to Check for Polygons with More than 5 Sides in Blender

  1. Select the model and press the Tab key to switch to Edit Mode.

  2. Choose [Select] - [Select All by Trait] - [Faces by Sides].

  1. In the Select Faces by Sides option at the bottom left, set Type to Greater Than.

  1. Setting Number of Vertices to 4 will allow you to select all faces with more than 5 sides.

Check Unnecessary Vertices, Polygons, and Edges

Please clean up any unnecessary vertex traces or mesh fragments.

Check Inverted Mesh

If the faces are flipped when resetting the pivot, please correct them to their original state.

Do Not Use Groups

If you are using group objects, ungroup them and merge the meshes into one.