> For the complete documentation index, see [llms.txt](https://docs.altava.com/creator-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.altava.com/creator-guide/modeling-guidelines/mesh-check.md).

# Mesh check

## How to Check for Polygons with More than 5 Sides in 3ds Max

{% hint style="info" %}
If the object is created with N-gons, the computer needs to interpret this back into triangle form, adding an extra cumbersome step.
{% endhint %}

<figure><img src="/files/OBOpWkOwR2bJo3uDhzRo" alt=""><figcaption></figcaption></figure>

1. Select the clothing mesh and enter polygon selection mode.

<figure><img src="/files/hsPpDlKkNjSHpWXvAEgZ" alt=""><figcaption></figcaption></figure>

2. Go to Selection and on the right side under By Numeric, set Sides:4 and choose \[Greater Than(>)].
3. Click on the mouse cursor icon.
4. You can check all faces with more than 5 sides selected.

## How to Check for Polygons with More than 5 Sides in Blender

1. Select the model and press the Tab key to switch to Edit Mode.
2. Choose **\[Select] - \[Select All by Trait] - \[Faces by Sides]**.

<figure><img src="/files/Ewwk813RbduEWAgvGSWk" alt="" width="563"><figcaption></figcaption></figure>

3. In the Select Faces by Sides option at the bottom left, set Type to Greater Than.

<figure><img src="/files/XaUOM0szgMfNu24s8co2" alt=""><figcaption></figcaption></figure>

4. Setting Number of Vertices to 4 will allow you to select all faces with more than 5 sides.

<figure><img src="/files/CtWTbwOUyAbzp8Moxovb" alt=""><figcaption></figcaption></figure>

## Check Unnecessary Vertices, Polygons, and Edges

{% hint style="info" %}
Please clean up any unnecessary vertex traces or mesh fragments.
{% endhint %}

<figure><img src="/files/SxiRyNsP5lo9RBTTaK0g" alt=""><figcaption></figcaption></figure>

## Check Inverted Mesh

{% hint style="info" %}
If the faces are flipped when resetting the pivot, please correct them to their original state.
{% endhint %}

<figure><img src="/files/huEjuYqLs6OlFe5GYybH" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/M8gEZw5c6UblBHeCfFQ7" alt=""><figcaption></figcaption></figure>

## Do Not Use Groups

{% hint style="info" %}
If you are using group objects, ungroup them and merge the meshes into one.
{% endhint %}

<figure><img src="/files/EdSVxFpvywhC97Gern8o" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/rULDNIj71pANeebPWGLM" alt=""><figcaption></figcaption></figure>


---

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