ALTAVA
  • Overview
    • Welcome
    • Overview
  • Making 3d models
    • Preparing for Modeling
      • Zepeto
      • Altava
    • Design Guidelines
  • 3D MODELING
    • Setting up Base model
      • 3ds Max
      • Blender
    • High Polygons
    • Low Polygons
      • Optimizing High Polygons
      • Topology
        • 3ds Max
        • Blender
      • Bake
    • Texturing
      • UV Mapping
      • Creating Texture Maps - Substance 3D Painter
    • Exporting
      • 3ds Max
      • Blender
  • Modeling guidelines
    • Units Setup
    • Mesh Range
    • Texture
    • Polygon count
    • Mesh check
    • Polygon two sides
    • Clipping
    • Reset Pivot
  • Managing your 3d models
    • My 3D Models
      • NFT Minting
    • My Wallet
    • Upload my 3D model to Roblox
    • Upload my 3D model to Snapchat
Powered by GitBook
On this page
  1. Modeling guidelines

Units Setup

PreviousBlenderNextMesh Range

Last updated 1 year ago

Units Setup is a feature that allows you to set the units of length, time, angle, etc., used in the workspace. This enables users to maintain a consistent unit system when working on modeling, animation, rendering, and other tasks.

Setting up Units Setup in 3ds Max

  1. Go to [Customize] at the top and select [Units Setup].

  1. Check [Metric] and select [Centimeters].

  1. Click [System Unit Setup] and ensure that 1 Unit is set to Centimeters.