ALTAVA
  • Overview
    • Welcome
    • Overview
  • Making 3d models
    • Preparing for Modeling
      • Zepeto
      • Altava
    • Design Guidelines
  • 3D MODELING
    • Setting up Base model
      • 3ds Max
      • Blender
    • High Polygons
    • Low Polygons
      • Optimizing High Polygons
      • Topology
        • 3ds Max
        • Blender
      • Bake
    • Texturing
      • UV Mapping
      • Creating Texture Maps - Substance 3D Painter
    • Exporting
      • 3ds Max
      • Blender
  • Modeling guidelines
    • Units Setup
    • Mesh Range
    • Texture
    • Polygon count
    • Mesh check
    • Polygon two sides
    • Clipping
    • Reset Pivot
  • Managing your 3d models
    • My 3D Models
      • NFT Minting
    • My Wallet
    • Upload my 3D model to Roblox
    • Upload my 3D model to Snapchat
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  1. Modeling guidelines

Mesh Range

PreviousUnits SetupNextTexture

Last updated 1 year ago

Please download the clothing range mesh provided in the .

  • Avoid creating clothing that deviates significantly from the shape of typical clothing.

  • Please create by the provided base mesh.

  • Ensure that the clothing does not extend beyond the range mesh.

  • Do not include accessories such as wing decorations, swords, helmets, etc., in the clothing.

[Setting up Modeling]
M_ClothCage
F_ClothCage