# Altava

### 1. Setting Up Modeling Software

* You can use 3D modeling software such as 3D Blender, 3D Max, and more.
* &#x20;For 3D Max, we recommend versions up to **2023.**
* For high-polygon modeling, we recommend **Zbrush.**
* For texturing, we recommend **Substance 3D Painter or Photoshop.**

### 2. Download Base Model

To create clothing, you must need a base model. Download the base model files below and import them into your chosen modeling tool to create the clothing.

**Male Mannequin Model**

{% file src="/files/BY4IUyMli4azLOWY1gm4" %}

**Female Mannequin Model**

{% file src="/files/RSYxt6dUBxA1r5d1I1qz" %}

<figure><img src="/files/VojJ4g0Utisw2RokPMsc" alt=""><figcaption></figcaption></figure>

### 3. Applying Textures

When submitting your modeling work, it must be complete with textures applied.&#x20;

For detailed information on texturing, please refer to the following guide [\[Texture\]](/creator-guide/modeling-guidelines/texture.md).&#x20;

<figure><img src="/files/27w7BUdwU8f1eSgJ2FzS" alt=""><figcaption></figcaption></figure>

### 4. Export

After creating a 3D model, please make sure to check the Export option. For detailed information, please refer to the list below.

* [Exporting - 3ds Max](/creator-guide/3d-modeling/exporting/3ds-max.md)
* [Exporting - Blender](/creator-guide/3d-modeling/exporting/blender.md)

### 5. Mesh Range

When creating 3D modeling, please ensure that the shape of the clothing does not exceed the boundaries in the files below.

**Male Clothing Range Mesh**

{% file src="/files/ybfFg68JQXyvvW4H05u0" %}

**Female Clothing Range Mesh**

{% file src="/files/mfGFCuqZ4xWUjOslj8M9" %}

<figure><img src="/files/iVrat1Z9aeC8ZnvaMF8m" alt=""><figcaption></figcaption></figure>


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