ALTAVA
  • Overview
    • Welcome
    • Overview
  • Making 3d models
    • Preparing for Modeling
      • Zepeto
      • Altava
    • Design Guidelines
  • 3D MODELING
    • Setting up Base model
      • 3ds Max
      • Blender
    • High Polygons
    • Low Polygons
      • Optimizing High Polygons
      • Topology
        • 3ds Max
        • Blender
      • Bake
    • Texturing
      • UV Mapping
      • Creating Texture Maps - Substance 3D Painter
    • Exporting
      • 3ds Max
      • Blender
  • Modeling guidelines
    • Units Setup
    • Mesh Range
    • Texture
    • Polygon count
    • Mesh check
    • Polygon two sides
    • Clipping
    • Reset Pivot
  • Managing your 3d models
    • My 3D Models
      • NFT Minting
    • My Wallet
    • Upload my 3D model to Roblox
    • Upload my 3D model to Snapchat
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On this page
  • 1. Setting Up Modeling Software
  • 2. Download Base Model
  • 3. Applying Textures
  • 4. Export
  • 5. Mesh Range
  1. Making 3d models
  2. Preparing for Modeling

Altava

PreviousZepetoNextDesign Guidelines

Last updated 10 months ago

1. Setting Up Modeling Software

  • You can use 3D modeling software such as 3D Blender, 3D Max, and more.

  • For 3D Max, we recommend versions up to 2023.

  • For high-polygon modeling, we recommend Zbrush.

  • For texturing, we recommend Substance 3D Painter or Photoshop.

2. Download Base Model

To create clothing, you must need a base model. Download the base model files below and import them into your chosen modeling tool to create the clothing.

Male Mannequin Model

Female Mannequin Model

3. Applying Textures

When submitting your modeling work, it must be complete with textures applied.

4. Export

After creating a 3D model, please make sure to check the Export option. For detailed information, please refer to the list below.

5. Mesh Range

When creating 3D modeling, please ensure that the shape of the clothing does not exceed the boundaries in the files below.

Male Clothing Range Mesh

Female Clothing Range Mesh

For detailed information on texturing, please refer to the following guide .

[Texture]
Exporting - 3ds Max
Exporting - Blender
571KB
M_Mannequin.FBX
503KB
F_Mannequin.FBX
122KB
M_ClothCage.fbx
122KB
F_ClothCage.fbx