# Altava

### 1. Setting Up Modeling Software

* You can use 3D modeling software such as 3D Blender, 3D Max, and more.
* &#x20;For 3D Max, we recommend versions up to **2023.**
* For high-polygon modeling, we recommend **Zbrush.**
* For texturing, we recommend **Substance 3D Painter or Photoshop.**

### 2. Download Base Model

To create clothing, you must need a base model. Download the base model files below and import them into your chosen modeling tool to create the clothing.

**Male Mannequin Model**

{% file src="<https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2FQ7tlesYHGPRAE1kOpYYP%2FM_Mannequin.FBX?alt=media&token=2d347384-a5e9-469a-9e66-c282a956531e>" %}

**Female Mannequin Model**

{% file src="<https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2FZCp5V9dGPodfbYTMGMhX%2FF_Mannequin.FBX?alt=media&token=552ecd1f-3bc6-4a0c-97f1-809c05445288>" %}

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2F1DCVpcLtJ9jvJGIbdQwP%2F%EB%A7%88%EB%84%A4%ED%80%B8%EC%8A%A4%EC%83%B71.png?alt=media&#x26;token=8d41aece-bf2c-40d8-84ca-07f1de73bb93" alt=""><figcaption></figcaption></figure>

### 3. Applying Textures

When submitting your modeling work, it must be complete with textures applied.&#x20;

For detailed information on texturing, please refer to the following guide [\[Texture\]](https://docs.altava.com/creator-guide/modeling-guidelines/texture).&#x20;

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2FSaktAp4gcouUWIo04RKi%2FGroup%202%20(2).png?alt=media&#x26;token=ddb4d7aa-ba48-4156-8ba6-3d4753464484" alt=""><figcaption></figcaption></figure>

### 4. Export

After creating a 3D model, please make sure to check the Export option. For detailed information, please refer to the list below.

* [Exporting - 3ds Max](https://docs.altava.com/creator-guide/3d-modeling/exporting/3ds-max)
* [Exporting - Blender](https://docs.altava.com/creator-guide/3d-modeling/exporting/blender)

### 5. Mesh Range

When creating 3D modeling, please ensure that the shape of the clothing does not exceed the boundaries in the files below.

**Male Clothing Range Mesh**

{% file src="<https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2F9qePFjRzipZtEGYZlrQo%2FM_ClothCage.fbx?alt=media&token=3cb90011-00e3-47c3-ad6d-e36c3888cb1c>" %}

**Female Clothing Range Mesh**

{% file src="<https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2FOUfjI6WINsQb6w3QiHfN%2FF_ClothCage.fbx?alt=media&token=e5620532-b748-4e21-a21c-b2214bc5974d>" %}

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2FJGsCJdf4AtSvaAIgDaU0%2Fimage.png?alt=media&#x26;token=9f1fc14e-969d-4094-9065-eba469ff88f0" alt=""><figcaption></figcaption></figure>
