Blender

Before uploading, make sure to include the clothing texture in the FBX.

1. Check the clothing created on the base model

  1. In the Base Model Setup, check that the created clothing is properly worn. Find out more [Setting up Base model - Blender]

If the unit setup or pivot is incorrect, the position may not align correctly.

O: The clothing is applied correctly.

X: In the case, you must check Units Setup , Scale , Pivot.

2. Applying textures to materials

  1. Click on the Shading button in the top menu to navigate to the Shading Editor.

  1. After selecting the clothing modeling, if no material is applied, click the [New] button to add a new material.

  1. Use Principled BSDF to connect nodes as shown in the image below.

Diffuse 1024x1024

Normal 1024x1024 (Using OpenGL method)

Metallic 1024x1024

Roughness 1024x1024

The Color Space for the Normal, Metallic, and Roughness textures should be set to Non-Color.

3. Apply material

O: The material has been applied correctly.

To accurately check the texture color, please set the Color Management as shown in the image below.

Please check that there are no holes showing the inner mesh, ensure the normal is not flipped, and verify that the applied texture is inserted correctly.

4. Export the clothing as FBX

  1. Select the clothing to upload individually.

The clothing mesh to be extracted should be composed as a single form.

  1. Select [File] - [Export] - [FBX]

  1. Check the following FBX Export options.

After setting Path Mode to Copy, you need to activate Embed Textures to ensure the textures are included with the FBX export.

Please disable Bake Animation as there may be errors during conversion.

5. Export the shoes as FBX

Shoes must be uploaded as a symmetrical pair, both left and right.

Only the left shoes will be visible when editing in the design tool.

Last updated