# Blender

{% hint style="danger" %}
Before uploading, make sure to include the clothing texture in the FBX.
{% endhint %}

### 1. Check the clothing created on the base model

1. In the Base Model Setup, check that the created clothing is properly worn. Find out more [\[Setting up Base model - Blender\]](/creator-guide/3d-modeling/setting-up-base-model/blender.md)

{% hint style="info" %}
If the unit setup or pivot is incorrect, the position may not align correctly.
{% endhint %}

<figure><img src="/files/CuPhbKhLr6yg0YaQerqx" alt=""><figcaption><p><mark style="color:blue;"><strong>O: The clothing is applied correctly.</strong></mark></p></figcaption></figure>

<figure><img src="/files/m2OC0Uz2UT9uB6bEwHPM" alt=""><figcaption><p><mark style="color:red;"><strong>X: In the case, you must check Units Setup , Scale , Pivo</strong>t.</mark></p></figcaption></figure>

## 2. Applying textures to materials

1. Click on the Shading button in the top menu to navigate to the Shading Editor.

<figure><img src="/files/3z855HKqZJiYmWitC1YX" alt=""><figcaption></figcaption></figure>

2. After selecting the clothing modeling, if no material is applied, click the **\[New]** button to add a new material.

<figure><img src="/files/BXvPV93CBa9VAljbIRll" alt=""><figcaption></figcaption></figure>

3. Use Principled BSDF to connect nodes as shown in the image below.

<figure><img src="/files/5VV5c35nq9q116EYgwW1" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/mfTaQ3cnsouXyZYAibk4" alt="" width="375"><figcaption></figcaption></figure>

{% hint style="info" %}
**Diffuse 1024x1024**&#x20;

**Normal 1024x1024&#x20;**<mark style="color:red;">**(Using OpenGL method)**</mark>

**Metallic 1024x1024**

**Roughness 1024x1024**&#x20;
{% endhint %}

<figure><img src="/files/ALxrr1IQrIdjOAbQXkuW" alt=""><figcaption></figcaption></figure>

{% hint style="danger" %}
The Color Space for the Normal, Metallic, and Roughness textures should be set to Non-Color.
{% endhint %}

## 3. Apply material

<figure><img src="/files/8ZW5UumVYxqrz9Xg85nH" alt=""><figcaption><p><mark style="color:blue;"><strong>O: The material has been applied correctly.</strong></mark></p></figcaption></figure>

{% hint style="warning" %}
To accurately check the texture color, please set the Color Management as shown in the image below.
{% endhint %}

<figure><img src="/files/G1nXYY7PLiUIOcc4PRYD" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
Please check that there are no holes showing the inner mesh, ensure the normal is not flipped, and verify that the applied texture is inserted correctly.
{% endhint %}

<figure><img src="/files/046hY3usGcZjeqUJUrjH" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/bDHQwM448NVkYFYN0VfM" alt=""><figcaption></figcaption></figure>

## 4. Export the clothing as FBX

1. Select the clothing to upload individually.

{% hint style="info" %}
The clothing mesh to be extracted should be composed as a single form.
{% endhint %}

<figure><img src="/files/4ArfiI9gMPfiCq3Xt4hP" alt=""><figcaption></figcaption></figure>

2. Select **\[File] - \[Export] - \[FBX]**

<figure><img src="/files/HjYm8mZU8rsjXzuJ6Lsb" alt=""><figcaption></figcaption></figure>

3. Check the following FBX Export options.

<figure><img src="/files/bGNWzzgLWCXfNadrPcWq" alt=""><figcaption></figcaption></figure>

{% hint style="success" %}
After setting Path Mode to Copy, you need to activate Embed Textures to ensure the textures are included with the FBX export.
{% endhint %}

{% hint style="danger" %}
Please disable Bake Animation as there may be errors during conversion.
{% endhint %}

### 5. Export the shoes as FBX

Shoes must be uploaded as a symmetrical pair, both left and right.

<figure><img src="/files/REq5pXYS2N1McWx2vBQs" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Only the left shoes will be visible when editing in the design tool.
{% endhint %}

<figure><img src="/files/ANEWs1SB0MBbXxmDFoE3" alt=""><figcaption></figcaption></figure>


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