ALTAVA
  • Overview
    • Welcome
    • Overview
  • Making 3d models
    • Preparing for Modeling
      • Zepeto
      • Altava
    • Design Guidelines
  • 3D MODELING
    • Setting up Base model
      • 3ds Max
      • Blender
    • High Polygons
    • Low Polygons
      • Optimizing High Polygons
      • Topology
        • 3ds Max
        • Blender
      • Bake
    • Texturing
      • UV Mapping
      • Creating Texture Maps - Substance 3D Painter
    • Exporting
      • 3ds Max
      • Blender
  • Modeling guidelines
    • Units Setup
    • Mesh Range
    • Texture
    • Polygon count
    • Mesh check
    • Polygon two sides
    • Clipping
    • Reset Pivot
  • Managing your 3d models
    • My 3D Models
      • NFT Minting
    • My Wallet
    • Upload my 3D model to Roblox
    • Upload my 3D model to Snapchat
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  1. 3D MODELING
  2. Setting up Base model

3ds Max

PreviousSetting up Base modelNextBlender

Last updated 1 year ago

  1. Download and open .

2023 version or lower recommended

  1. Select [Customize] - [Units Setup]

  1. Select [Display Unit Scale] - [Metric] - [Centimeters]

  1. Make sure [1 Unit - 1.0 Centimeters] is selected and press the [OK] button.

  1. Import Base Model FBX file. [File] - [Import] - [M_Mannequin.FBX or F_Mannequin.FBX] file

  1. Check [Geometry] - [Smoothing Groups]

  1. Check the Pivot position. (X:0.0cm , Y:0.0cm , Z:0.0cm)

3ds Max
X:0.0cm , Y:0.0cm , Z:0.0cm