ALTAVA
  • Overview
    • Welcome
    • Overview
  • Making 3d models
    • Preparing for Modeling
      • Zepeto
      • Altava
    • Design Guidelines
  • 3D MODELING
    • Setting up Base model
      • 3ds Max
      • Blender
    • High Polygons
    • Low Polygons
      • Optimizing High Polygons
      • Topology
        • 3ds Max
        • Blender
      • Bake
    • Texturing
      • UV Mapping
      • Creating Texture Maps - Substance 3D Painter
    • Exporting
      • 3ds Max
      • Blender
  • Modeling guidelines
    • Units Setup
    • Mesh Range
    • Texture
    • Polygon count
    • Mesh check
    • Polygon two sides
    • Clipping
    • Reset Pivot
  • Managing your 3d models
    • My 3D Models
      • NFT Minting
    • My Wallet
    • Upload my 3D model to Roblox
    • Upload my 3D model to Snapchat
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  1. 3D MODELING

Setting up Base model

PreviousDesign GuidelinesNext3ds Max

Last updated 10 months ago

A base model setup is required for creating 3D models in the Altava format. There are various methods for creating 3D models. This guideline covers how to set up the base model using the two programs listed below.

Click on the 3D program you want to use for more details.

3ds Max
Blender