ALTAVA
  • Overview
    • Welcome
    • Overview
  • Making 3d models
    • Preparing for Modeling
      • Zepeto
      • Altava
    • Design Guidelines
  • 3D MODELING
    • Setting up Base model
      • 3ds Max
      • Blender
    • High Polygons
    • Low Polygons
      • Optimizing High Polygons
      • Topology
        • 3ds Max
        • Blender
      • Bake
    • Texturing
      • UV Mapping
      • Creating Texture Maps - Substance 3D Painter
    • Exporting
      • 3ds Max
      • Blender
  • Modeling guidelines
    • Units Setup
    • Mesh Range
    • Texture
    • Polygon count
    • Mesh check
    • Polygon two sides
    • Clipping
    • Reset Pivot
  • Managing your 3d models
    • My 3D Models
      • NFT Minting
    • My Wallet
    • Upload my 3D model to Roblox
    • Upload my 3D model to Snapchat
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  1. 3D MODELING
  2. Setting up Base model

Blender

Previous3ds MaxNextHigh Polygons

Last updated 1 year ago

  1. Download and open .

  2. Press the A key to select everything and then press the Delete key to remove everything in the Scene.

  3. Import Base Model FBX file. [File] - [Import] - [M_Mannequin.FBX or F_Mannequin.FBX] file

  1. Check [Transform] - [Apply Transform]

  1. Select the object and press the N key to check the Location, Rotation, and Scale values.

Blender
[Location, Rotation] X:0, Y:0, Z:0 / [Scale] X:1.000, Y:1.000, Z:1.000