3ds Max
Last updated
Last updated
Before uploading, make sure to include the clothing texture in the FBX.
In the Base Model Setup, check that the created clothing is properly worn.
If the unit setup or pivot is incorrect, the position may not align correctly.
Click on the [Material Editor] in the top menu or press the shortcut key (M).
Connect the textures created using Physical Material to the nodes below.
Diffuse 1024x1024
Normal 1024x1024 (Using OpenGL method)
Metallic 1024x1024
Roughness 1024x1024
Use the OpenGL method for the normal map. 3Ds Max uses DirectX, so you need to check the Y-axis to make it appear correctly.
Please check that there are no holes showing the inner mesh and that it is well sealed.
Ensure that the normal is not flipped and that the applied texture is inserted correctly.
If a normal map has been created with OpenGL, it must be checked Y for it to appear normal.
Select the clothing to upload individually.
The clothing mesh to be extracted should be composed as a single form.
[File] - [Export] - [Export Selected] (Export the selected mesh) Select and export as FBX.
Check the following FBX Export options.
Check Embed Media to ensure the FBX is extracted with the texture included.
Please make sure to uncheck Animation. There may be errors during conversion if it's checked.
Shoes must be uploaded as a symmetrical pair, both left and right.
Only the left shoes will be visible when editing in the design tool.