3ds Max
Before uploading, make sure to include the clothing texture in the FBX.
1. Check the clothing object created on the base model
In the Base Model Setup, check that the created clothing is properly worn.


2. Applying textures to materials
Click on the [Material Editor] in the top menu or press the shortcut key (M).

Connect the textures created using Physical Material to the nodes below.



Use the OpenGL method for the normal map. 3Ds Max uses DirectX, so you need to check the Y-axis to make it appear correctly.


3. Apply material




If a normal map has been created with OpenGL, it must be checked Y for it to appear normal.
4. Export the clothing as FBX
Select the clothing to upload individually.

[File] - [Export] - [Export Selected] (Export the selected mesh) Select and export as FBX.

Check the following FBX Export options.

Check Embed Media to ensure the FBX is extracted with the texture included.
Please make sure to uncheck Animation. There may be errors during conversion if it's checked.
5. Export the shoes as FBX
Shoes must be uploaded as a symmetrical pair, both left and right.


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