# 3ds Max

{% hint style="danger" %}
Before uploading, make sure to include the clothing texture in the FBX.
{% endhint %}

### **1.**  Check the clothing object created on the base model

* In the Base Model Setup, check that the created clothing is properly worn.&#x20;

{% hint style="info" %}
If the unit setup or pivot is incorrect, the position may not align correctly.
{% endhint %}

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2F0k89jjLAQv1v0FOtyogN%2F%EC%9D%B5%EC%8A%A4%ED%8F%AC%ED%8A%B80.png?alt=media&#x26;token=3b4125c9-1730-4c14-8dff-d5bebac31080" alt=""><figcaption><p><mark style="color:blue;"><strong>O: The clothing is applied correctly.</strong></mark></p></figcaption></figure>

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2FiUM3v27fEpGPzzrPoztd%2F%EC%9D%B5%EC%8A%A4%ED%8F%AC%ED%8A%B80_1.png?alt=media&#x26;token=30b63f6c-b2c7-4060-a8c4-e01205fea6cb" alt=""><figcaption><p><mark style="color:red;"><strong>X: In the case, you must check Units Setup , Scale , Pivo</strong>t.</mark></p></figcaption></figure>

### 2. Applying textures to materials

1. Click on the **\[Material Editor]** in the top menu or press the shortcut key (M).

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2FfK8wvJAuiblx4nRgvJ5x%2F%EC%9D%B5%EC%8A%A4%ED%8F%AC%ED%8A%B8_1.png?alt=media&#x26;token=9f3285ba-cd7c-4c41-ac3d-1b3c07ec4f7f" alt=""><figcaption></figcaption></figure>

2. Connect the textures created using **Physical Material** to the nodes below.

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2F5VpZCxJa3mfXy1HNyD99%2F%EC%9D%B5%EC%8A%A4%ED%8F%AC%ED%8A%B82.png?alt=media&#x26;token=96175eb5-854b-4b14-bd72-f91b93254b39" alt=""><figcaption></figcaption></figure>

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2Fna3edQe7DN0p7GDs2pgV%2F%EC%9D%B5%EC%8A%A4%ED%8F%AC%ED%8A%B83.png?alt=media&#x26;token=b68ffe8a-b3ac-4f09-bab0-529315a97428" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Diffuse 1024x1024**&#x20;

**Normal 1024x1024&#x20;**<mark style="color:red;">**(Using OpenGL method)**</mark>

**Metallic 1024x1024**

**Roughness 1024x1024**&#x20;
{% endhint %}

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2FeA6KwLlLq9L5TCgQSE8s%2F%EC%9D%B5%EC%8A%A4%ED%8F%AC%ED%8A%B84.png?alt=media&#x26;token=1a96acb8-e1dd-4486-abeb-babf1a71807b" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
Use the OpenGL method for the normal map. 3Ds Max uses DirectX, so you need to check the **Y-axis** to make it appear correctly.
{% endhint %}

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2FxuYQUs3wAmnmSdJzEC87%2Fimage.png?alt=media&#x26;token=99ce17d4-7af3-48d3-9846-918674057e65" alt=""><figcaption><p>Apply material</p></figcaption></figure>

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2FMWH4jkpRcNU4BGCJVTJp%2Fimage.png?alt=media&#x26;token=b40b6d70-eee1-4266-ae88-b4e179e3dff5" alt=""><figcaption><p>You need to change to <mark style="color:red;"><strong>Realistic Material</strong></mark> view to see it properly.</p></figcaption></figure>

### 3. Apply material

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2FgmqIjNRFLW1OoKL83zwC%2Fimage.png?alt=media&#x26;token=1294874a-eef6-4bb3-b31c-5302fa63e9b8" alt=""><figcaption><p><mark style="color:blue;"><strong>O: The material has been applied correctly.</strong></mark></p></figcaption></figure>

{% hint style="info" %}
Please check that there are no holes showing the inner mesh and that it is well sealed.
{% endhint %}

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2F4k7atjWNmmADkRcW7ypT%2Fimage.png?alt=media&#x26;token=5a237b11-b769-42fa-a632-5eba93de1e91" alt=""><figcaption><p><mark style="color:blue;"><strong>O: The normal map has been applied correctly.</strong></mark></p></figcaption></figure>

{% hint style="info" %}
Ensure that the normal is not flipped and that the applied texture is inserted correctly.
{% endhint %}

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2FYN2Lug4bPHyvOvYixQL3%2Fimage.png?alt=media&#x26;token=c723c04b-fe2d-4e27-ae31-ff5f1b40ca1f" alt=""><figcaption><p><mark style="color:red;"><strong>X</strong></mark></p></figcaption></figure>

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2FKP0F0uULDhdcqAztF9Rq%2Fimage.png?alt=media&#x26;token=601eb972-a7c9-4c7a-947b-00537a497790" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
If a normal map has been created with OpenGL, it must be checked Y for it to appear normal.
{% endhint %}

### 4. Export the clothing as FBX

1. Select the clothing to upload individually.

{% hint style="info" %}
The clothing mesh to be extracted should be composed as a single form.
{% endhint %}

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2FawJTDpE8YioKsHa1q2Cw%2Fimage.png?alt=media&#x26;token=4d7b11e0-bb1f-4ea1-b3d2-275579e9a7f3" alt=""><figcaption></figcaption></figure>

2. \[File] - \[Export] - \[Export Selected] (Export the selected mesh) Select and export as FBX.

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2FinVoSk1bTfxGzu7Dl0T0%2Fimage.png?alt=media&#x26;token=11141c97-db32-4539-8e3d-6dfd764eb214" alt=""><figcaption></figcaption></figure>

3. Check the following FBX Export options.

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2FZWWYjF5VZ6RIbZnMJufu%2Fimage.png?alt=media&#x26;token=1455828c-021f-4571-a829-fb3f859f5f82" alt=""><figcaption></figcaption></figure>

{% hint style="success" %}
Check Embed Media to ensure the FBX is extracted with the texture included.
{% endhint %}

{% hint style="danger" %}
Please make sure to **uncheck Animation**. There may be errors during conversion if it's checked.
{% endhint %}

### 5. Export the shoes as FBX

Shoes must be uploaded as a symmetrical pair, both left and right.

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2F7aG9TtyJTZ62prVQkWX2%2Fimage.png?alt=media&#x26;token=481cbeb9-4761-4cec-a480-b6e3d98cfb2f" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Only the left shoes will be visible when editing in the design tool.
{% endhint %}

<figure><img src="https://328555605-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fqbl3tKh4Tqarpg8Dmgw2%2Fuploads%2Fwnj28ZSEn8E1FGdBcK4Z%2Fimage.png?alt=media&#x26;token=aa326354-636a-4793-8135-a50eb99517f8" alt=""><figcaption></figcaption></figure>
