ALTAVA
  • Overview
    • Welcome
    • Overview
  • Making 3d models
    • Preparing for Modeling
      • Zepeto
      • Altava
    • Design Guidelines
  • 3D MODELING
    • Setting up Base model
      • 3ds Max
      • Blender
    • High Polygons
    • Low Polygons
      • Optimizing High Polygons
      • Topology
        • 3ds Max
        • Blender
      • Bake
    • Texturing
      • UV Mapping
      • Creating Texture Maps - Substance 3D Painter
    • Exporting
      • 3ds Max
      • Blender
  • Modeling guidelines
    • Units Setup
    • Mesh Range
    • Texture
    • Polygon count
    • Mesh check
    • Polygon two sides
    • Clipping
    • Reset Pivot
  • Managing your 3d models
    • My 3D Models
      • NFT Minting
    • My Wallet
    • Upload my 3D model to Roblox
    • Upload my 3D model to Snapchat
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  • How to Check Polygon Count in 3ds Max
  • How to Check Polygon Count in Blender
  1. Modeling guidelines

Polygon count

PreviousTextureNextMesh check

Last updated 1 year ago

For ALTAVA, we prioritize preserving the shape of the optimized clothing and limit it to 20,000 triangles per clothing asset during conversion.

Roblox has a limit of 4,000 triangles, and automatic optimization occurs for polygons exceeding this limit. This can result in slight deformation in the wireframe flow during conversion and may make it difficult to preserve some forms.

Therefore, to prevent mesh loss during conversion, we recommend creating models with fewer than 4,000 triangles.

How to Check Polygon Count in 3ds Max

  1. Press the 7 key shortcut to display the polygon count. Then, click on the [+] symbol and go to Configure Viewports.

  1. Check Triangle Count and Total + Selection in Statistics and click OK.

  1. You can check the Tris count.

How to Check Polygon Count in Blender

  1. Expand the options in [Overlays] located at the top right corner of the viewport and activate [Statistics].

  1. Check the Triangles value at the top left corner of the viewport.

On the left side, it displays the information of the currently selected object, while the right side shows information for the entire scene.

(The triangle count of the currently selected object / Total triangle count of all objects in the scene)