> For the complete documentation index, see [llms.txt](https://docs.altava.com/creator-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.altava.com/creator-guide/modeling-guidelines/polygon-count.md).

# Polygon count

{% hint style="info" %}
For ALTAVA, we prioritize preserving the shape of the optimized clothing and limit it to 20,000 triangles per clothing asset during conversion.&#x20;

Roblox has a limit of 4,000 triangles, and automatic optimization occurs for polygons exceeding this limit. This can result in slight deformation in the wireframe flow during conversion and may make it difficult to preserve some forms.

Therefore, to prevent mesh loss during conversion, we recommend creating models with fewer than 4,000 triangles.
{% endhint %}

## How to Check Polygon Count in 3ds Max

<figure><img src="/files/cGr1HwIm1lWjieiZriHf" alt=""><figcaption></figcaption></figure>

1. Press the 7 key shortcut to display the polygon count. Then, click on the \[+] symbol and go to Configure Viewports.

<figure><img src="/files/Mv5TtR5C0eUWUuvamMQz" alt="" width="563"><figcaption></figcaption></figure>

2. Check Triangle Count and Total + Selection in Statistics and click OK.

<figure><img src="/files/QhHLGuLME7BZNfJTbsr8" alt=""><figcaption></figcaption></figure>

3. You can check the Tris count.

## How to Check Polygon Count in Blender

1. Expand the options in **\[Overlays]** located at the top right corner of the viewport and activate **\[Statistics].**

<figure><img src="/files/B74EgX10BSjgBhge3iPo" alt=""><figcaption></figcaption></figure>

2. Check the Triangles value at the top left corner of the viewport.

<figure><img src="/files/9jGJaMVtLsHwuZ7c6zKD" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
On the left side, it displays the information of the currently selected object, while the right side shows information for the entire scene.

(The triangle count of the currently selected object / Total triangle count of all objects in the scene)
{% endhint %}


---

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