Zepeto
Last updated
Last updated
Before converting the clothing, please refer to and follow several guidelines.
The clothing must be made according to the Zepeto guidelines.
Please upload 3D model adjusted to the T-pose or A-pose using the Zepeto base model. Please remove rigging and bone information cleanly.
The clothing must be a single mesh.
If vertices are connected, welding must be done correctly.
Textures must be included in the FBX. Please refer to the [Exporting] section.
Using tools from Roblox or Altava does not support multi-material usage for clothing.
During the conversion process, multi-material textures will be automatically combined into a single texture.
For example, textures corresponding to two PBR materials (8 textures) will be automatically converted and combined into one material (4 textures).
Please refer to the [Texture] section for more details.
There may be some slight image loss during the automatic combining process.