Reset Pivot

Pivot is that the pivot is a tool that neatly organizes and displays data. If the data or structure changes, the pivot must be refreshed accordingly, so please reset the pivot.

After resetting the pivot, please confirm the position is X: 0.0cm, Y: 0.0cm, Z: 0.0cm. Also, please make sure to check and correct any mesh flips or errors caused by mirroring.

How to Reset Pivot in Blender

  1. Check if the created clothing fits well on the mannequin.

  1. Select the clothing model and check the position of the Origin (Pivot).

The orange small dot represents the position of the Origin (Pivot).

Correct Origin (Pivot): The position of the Origin (Pivot) is at the center of the X-axis grid and Y-axis grid, and both Location values are 0. You can finalize the work in this state.

  1. Click [Ctrl+A] - [All Transforms] while the 3D model selected.

If the Origin (Pivot) is set correctly, you can finalize the work. If the Origin (Pivot) is incorrect, follow the instructions below (4-6).

  1. Press the N key, then set the position of the 3D Cursor to 0 in View - 3D Cursor.

  1. [Right-click] - [Set Origin] - [Origin to 3D Cursor] while the clothing model selected.

  1. Check if the position of the Origin (Pivot) is at the center of the X-axis grid and Y-axis grid and if the values in [Item] - [Transform] - [Location] are all 0.

How to Reset Pivot in 3Ds Max

  1. With the Pivot selected in Hierarchy, click on Affect Pivot Only.

  1. In Select and Move mode, set the values for x, y, z axes to 0 (cm).

  1. In Select and Rotate mode, set the values for x, y, z axes to 0 (cm).

  1. Click Transform.

  1. Click [Reset XForm] in Utilities, then click [Reset Selected].

  1. Go back to Modify and click Collapse All.

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