# Reset Pivot

{% hint style="info" %}
**Pivot** is that the pivot is a tool that neatly organizes and displays data. If the data or structure changes, the pivot must be refreshed accordingly, so please reset the pivot.
{% endhint %}

{% hint style="danger" %}
After resetting the pivot, please confirm the position is X: 0.0cm, Y: 0.0cm, Z: 0.0cm. Also, please make sure to check and correct **any mesh flips or errors caused by mirroring.**
{% endhint %}

## How to Reset Pivot in Blender

1. Check if the created clothing fits well on the mannequin.

<figure><img src="/files/CuPhbKhLr6yg0YaQerqx" alt=""><figcaption></figcaption></figure>

2. Select the clothing model and check the position of the Origin (Pivot).

{% hint style="info" %}
The orange small dot represents the position of the Origin (Pivot).
{% endhint %}

<figure><img src="/files/RIFGhY8VsofHrgLWuWbd" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Correct Origin (Pivot): The position of the Origin (Pivot) is at the center of the X-axis grid and Y-axis grid, and both Location values are 0. You can finalize the work in this state.
{% endhint %}

<figure><img src="/files/CuUeZaMwjwYd9bB081M8" alt=""><figcaption><p>Correct Origin(Pivot) position</p></figcaption></figure>

3. Click **\[Ctrl+A] - \[All Transforms]** while the 3D model selected.

<figure><img src="/files/g9qEtzZVrlaLRuf3Tuej" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
If the Origin (Pivot) is set correctly, you can finalize the work. \
If the Origin (Pivot) is incorrect, follow the instructions below (4-6).
{% endhint %}

4. Press the N key, then set the position of the 3D Cursor to 0 in View - 3D Cursor.

<figure><img src="/files/uHtMj5zluTulD9bNxWig" alt=""><figcaption></figcaption></figure>

5. \[Right-click] - \[Set Origin] - \[Origin to 3D Cursor] while the clothing model selected.

<figure><img src="/files/Z5Uo22s8Mn9trdsFEY6G" alt=""><figcaption></figcaption></figure>

6. Check if the position of the Origin (Pivot) is at the center of the X-axis grid and Y-axis grid and if the values in \[Item] - \[Transform] - \[Location] are all 0.

<figure><img src="/files/CuUeZaMwjwYd9bB081M8" alt=""><figcaption><p>Correct Origin(Pivot) location</p></figcaption></figure>

## How to Reset Pivot in 3Ds Max

<figure><img src="/files/Uh6SGc5p6SNpvxTSvh16" alt=""><figcaption></figcaption></figure>

1. With the Pivot selected in Hierarchy, click on Affect Pivot Only.

<figure><img src="/files/MrXLYhOSTWSsWGf9FSGS" alt=""><figcaption></figcaption></figure>

2. In Select and Move mode, set the values for x, y, z axes to 0 (cm).

<figure><img src="/files/tQHDkckvOJMZKMrjChyd" alt=""><figcaption><p>'Select and Move'</p></figcaption></figure>

3. In Select and Rotate mode, set the values for x, y, z axes to 0 (cm).

<figure><img src="/files/1oXGjAtRNCc5CJTSJ2ax" alt=""><figcaption><p>'Select and Rotate'</p></figcaption></figure>

4. Click Transform.

<figure><img src="/files/vc8iZ5DZTrgGaJ8hdsbt" alt=""><figcaption></figcaption></figure>

5. Click \[Reset XForm] in Utilities, then click \[Reset Selected].

<figure><img src="/files/gFyXUTdnkKOWzq0A02fv" alt=""><figcaption></figcaption></figure>

6. Go back to Modify and click Collapse All.

<figure><img src="/files/pv4tdsvfhTELXbNqYO1g" alt=""><figcaption></figcaption></figure>


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