# Creating Texture Maps - Substance 3D Painter

{% hint style="success" %}
For the high quality of Substance 3D Painter, the best quality of Normal texture is essential.
{% endhint %}

1. Import the exported outfit file (fbx) into Substance Painter.

<figure><img src="/files/GdAKWimC1jiolEAwRiRr" alt=""><figcaption></figcaption></figure>

2\. Select a texture size of 1024 and work with OpenGL.&#x20;

Add the baked textures into the "bake mesh map" section. You can see that one Normal map has been added.&#x20;

To increase the quality, it's good to utilize many baked textures.

<figure><img src="/files/M5NNuS1CFz4acbt3auLZ" alt=""><figcaption></figcaption></figure>

3. In the \[MESH MAPS] menu on the right, insert the imported Normal map and click \[Bake Mesh Maps].

<figure><img src="/files/RDi1W2NtCJIW2uC4b8th" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/0KAewopTyfS16seC82I9" alt=""><figcaption></figcaption></figure>

4. When a baking options window will appear, check the imported Normal map and other necessary maps, then execute \[Bake selected textures]. Textures will be automatically generated based on the imported Normal map information

<figure><img src="/files/1vGwAo2jVtoApNPy4hXy" alt=""><figcaption></figcaption></figure>

Depending on the mesh shape and baked textures, you can adjust the option values to modify the texture results.

5. Once completed, click \[Return to painting mode] to return to the previous editing screen.

Drag and drop the material you want onto the outfit to apply it.

Adjust the material particle scale and use layer masking for texturing.

<figure><img src="/files/xMCYj4vpCt0sZVleKIDy" alt=""><figcaption></figcaption></figure>

Now, let's add the Altava logo.

<figure><img src="/files/YNwsJGxiLLuZRMepEluO" alt=""><figcaption></figcaption></figure>

Press Alt + the mask window to view only the mask area.

<figure><img src="/files/ubRMVAuFExtNA0xWbpHn" alt=""><figcaption></figcaption></figure>

Return to the material viewer screen by pressing the shortcut M.

<figure><img src="/files/aE5G3aancoRb5eugsfvz" alt=""><figcaption></figcaption></figure>

6. Choose the color of the logo and adjust the metal and roughness values to give it a shiny appearance.

<figure><img src="/files/6UISSV4QEjPE8A42Nw52" alt=""><figcaption></figcaption></figure>

7. Once the texture work is completed, click \[Export Textures] to extract the textures.

<figure><img src="/files/IMzZeJ6csO4MwZE5Hd06" alt=""><figcaption></figcaption></figure>

* &#x20;Set the location to save.
* Select \[PBR Metallic Roughness].
* Select the file type as PNG.
* Save at a size of 1024 (feel free to save a separate high-quality original if you want).

8. You can check the extracted **Diffuse (BaseColor), Metallic, Normal, and Roughness textures.**

<figure><img src="/files/Ix077RTE3GkqXKNGkm58" alt=""><figcaption></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.altava.com/creator-guide/3d-modeling/texturing/creating-texture-maps-substance-3d-painter.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
