> For the complete documentation index, see [llms.txt](https://docs.altava.com/creator-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.altava.com/creator-guide/3d-modeling/texturing/creating-texture-maps-substance-3d-painter.md).

# Creating Texture Maps - Substance 3D Painter

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For the high quality of Substance 3D Painter, the best quality of Normal texture is essential.
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1. Import the exported outfit file (fbx) into Substance Painter.

<figure><img src="/files/GdAKWimC1jiolEAwRiRr" alt=""><figcaption></figcaption></figure>

2\. Select a texture size of 1024 and work with OpenGL.&#x20;

Add the baked textures into the "bake mesh map" section. You can see that one Normal map has been added.&#x20;

To increase the quality, it's good to utilize many baked textures.

<figure><img src="/files/M5NNuS1CFz4acbt3auLZ" alt=""><figcaption></figcaption></figure>

3. In the \[MESH MAPS] menu on the right, insert the imported Normal map and click \[Bake Mesh Maps].

<figure><img src="/files/RDi1W2NtCJIW2uC4b8th" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/0KAewopTyfS16seC82I9" alt=""><figcaption></figcaption></figure>

4. When a baking options window will appear, check the imported Normal map and other necessary maps, then execute \[Bake selected textures]. Textures will be automatically generated based on the imported Normal map information

<figure><img src="/files/1vGwAo2jVtoApNPy4hXy" alt=""><figcaption></figcaption></figure>

Depending on the mesh shape and baked textures, you can adjust the option values to modify the texture results.

5. Once completed, click \[Return to painting mode] to return to the previous editing screen.

Drag and drop the material you want onto the outfit to apply it.

Adjust the material particle scale and use layer masking for texturing.

<figure><img src="/files/xMCYj4vpCt0sZVleKIDy" alt=""><figcaption></figcaption></figure>

Now, let's add the Altava logo.

<figure><img src="/files/YNwsJGxiLLuZRMepEluO" alt=""><figcaption></figcaption></figure>

Press Alt + the mask window to view only the mask area.

<figure><img src="/files/ubRMVAuFExtNA0xWbpHn" alt=""><figcaption></figcaption></figure>

Return to the material viewer screen by pressing the shortcut M.

<figure><img src="/files/aE5G3aancoRb5eugsfvz" alt=""><figcaption></figcaption></figure>

6. Choose the color of the logo and adjust the metal and roughness values to give it a shiny appearance.

<figure><img src="/files/6UISSV4QEjPE8A42Nw52" alt=""><figcaption></figcaption></figure>

7. Once the texture work is completed, click \[Export Textures] to extract the textures.

<figure><img src="/files/IMzZeJ6csO4MwZE5Hd06" alt=""><figcaption></figcaption></figure>

* &#x20;Set the location to save.
* Select \[PBR Metallic Roughness].
* Select the file type as PNG.
* Save at a size of 1024 (feel free to save a separate high-quality original if you want).

8. You can check the extracted **Diffuse (BaseColor), Metallic, Normal, and Roughness textures.**

<figure><img src="/files/Ix077RTE3GkqXKNGkm58" alt=""><figcaption></figcaption></figure>
