Texture

We prioritize texture creation using a Physically Based Renderer (PBR) approach. We recommend using Adobe Substance 3D Painter for texture creation.

Texture Basics

ALTAVA uses a total of four textures. Please create textures with a size of 1024 x 1024 or smaller (512x512).

TypesSizeFormatName

Diffuse*

1024x1024

.PNG

name_diffuse

Normal

1024x1024

.PNG

name_normal

Metallic

1024x1024

.PNG

name_metallic

Roughness

1024x1024

.PNG

name_roughness

  • At least one of the four textures (Diffuse) is required when uploading.

  • Except for hand maps or cartoon-style texturing, we recommend creating all four textures.

  • If there is an Opacity map, please include it in the Diffuse map. (It cannot be applied as a separate texture.)

We recommend using all four textures as the highest quality is achieved when all textures are included.

  • Diffuse: Represents the colors or patterns on the model's surface. It can also depict other effects such as reflection, light transmission, and shadows depending on skill level.

  • Normal: Used to represent the detailed three-dimensionality of the model's surface. It is generally used to make flat parts of the surface appear three-dimensional or to add detailed details.

  • Metallic: Used to define parts of the model's surface with metallic properties.

  • Roughness: Used to define how rough or smooth the model's surface is.

  • Ambient Occlusion: The Ambient Occlusion map is used to define the intensity of shadows considering the surrounding lighting of the surface. This can emphasize the depth and three-dimensionality of the texture.

  • Curvature map: Used to visualize the curvature of each part of the model to enhance the model's three-dimensionality and detail.

  • Opacity map: A method that represents the transparency of pixels in an image or graphic. The transparency of a pixel is typically expressed as a value between 0 (completely transparent) and 1 (completely opaque).

Ambient Occlusion map and Curvature map

It is recommended to composite them appropriately with the Diffuse map.

Uploading is not possible if the same texture naming is duplicated.

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