Texture
We prioritize texture creation using a Physically Based Renderer (PBR) approach. We recommend using Adobe Substance 3D Painter for texture creation.
Texture Basics
ALTAVA uses a total of four textures. Please create textures with a size of 1024 x 1024 or smaller (512x512).
Diffuse*
1024x1024
.PNG
name_diffuse
Normal
1024x1024
.PNG
name_normal
Metallic
1024x1024
.PNG
name_metallic
Roughness
1024x1024
.PNG
name_roughness
We recommend using all four textures as the highest quality is achieved when all textures are included.
Diffuse: Represents the colors or patterns on the model's surface. It can also depict other effects such as reflection, light transmission, and shadows depending on skill level.
Normal: Used to represent the detailed three-dimensionality of the model's surface. It is generally used to make flat parts of the surface appear three-dimensional or to add detailed details.
Metallic: Used to define parts of the model's surface with metallic properties.
Roughness: Used to define how rough or smooth the model's surface is.
Ambient Occlusion: The Ambient Occlusion map is used to define the intensity of shadows considering the surrounding lighting of the surface. This can emphasize the depth and three-dimensionality of the texture.
Curvature map: Used to visualize the curvature of each part of the model to enhance the model's three-dimensionality and detail.
Opacity map: A method that represents the transparency of pixels in an image or graphic. The transparency of a pixel is typically expressed as a value between 0 (completely transparent) and 1 (completely opaque).
Uploading is not possible if the same texture naming is duplicated.
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