Texture
Last updated
Last updated
We prioritize texture creation using a Physically Based Renderer (PBR) approach. We recommend using Adobe Substance 3D Painter for texture creation.
ALTAVA uses a total of four textures. Please create textures with a size of 1024 x 1024 or smaller (512x512).
Types | Size | Format | Name |
---|---|---|---|
At least one of the four textures (Diffuse) is required when uploading.
Except for hand maps or cartoon-style texturing, we recommend creating all four textures.
If there is an Opacity map, please include it in the Diffuse map. (It cannot be applied as a separate texture.)
We recommend using all four textures as the highest quality is achieved when all textures are included.
Diffuse: Represents the colors or patterns on the model's surface. It can also depict other effects such as reflection, light transmission, and shadows depending on skill level.
Normal: Used to represent the detailed three-dimensionality of the model's surface. It is generally used to make flat parts of the surface appear three-dimensional or to add detailed details.
Metallic: Used to define parts of the model's surface with metallic properties.
Roughness: Used to define how rough or smooth the model's surface is.
Ambient Occlusion: The Ambient Occlusion map is used to define the intensity of shadows considering the surrounding lighting of the surface. This can emphasize the depth and three-dimensionality of the texture.
Curvature map: Used to visualize the curvature of each part of the model to enhance the model's three-dimensionality and detail.
Opacity map: A method that represents the transparency of pixels in an image or graphic. The transparency of a pixel is typically expressed as a value between 0 (completely transparent) and 1 (completely opaque).
Ambient Occlusion map and Curvature map
It is recommended to composite them appropriately with the Diffuse map.
Uploading is not possible if the same texture naming is duplicated.
Diffuse*
1024x1024
.PNG
name_diffuse
Normal
1024x1024
.PNG
name_normal
Metallic
1024x1024
.PNG
name_metallic
Roughness
1024x1024
.PNG
name_roughness